There are five known boards (maps) in Mario Party Superstars. This page lists each board and includes images and information on each Mario Party Superstars map, including potential star locations, tips, and more.
This page is about Mario Party Superstars (2021) See also:
List of Maps
Mario Party Superstars Boards
All of these boards are unlocked from the start of Mario Party Superstars – no maps needs to be unlocked.
Jump to a section for details and tips:
Best Map in Mario Party Superstars
- Peach’s Birthday Cake doesn’t have any choices on where to go on the map – it’s all determined by dice roll. This makes it easy for those who have never played a Mario Party game, or many board games, to pick up on it. They can’t get lost or accidentally go a wrong, or sub-par, direction, so they’ll only need advice on when to purchase and use items. This makes Peach’s Birthday Cake a faster game, too, since there are less decisions being made each turn.
For Experienced Players:
- Horror Land is a sprawling map with a lot of different choices and options. Those who want to strategize board movement, item use, and more, and would like to entirely rely on their own strategy, would have the most fun on Horror Land. The rest of the boards rely on things largely out of your control. Keep in mind Horror Land would be a poor choice for someone’s first Mario Party game, especially if they’re not familiar with board games or video games.
Yoshi’s Tropical Island
“A pair of Yoshi-shaped islands brimming with fruit. Watermelon Island is on the left, while Cantaloupe Island is on the right.”
- Yoshi’s Tropical Island is a 1-Star Difficulty board originally from Mario Party.
- There are only two Star locations. The star, shown on the left above, will swap with the Bowser space on the right when a player lands on an Event Space, activating Cheep Chomp’s Trick. It will swap each time someone lands on an Event Space.
- Bowser will force-sell a player an item when they pass his space. This fee can be upward of 20 coins. In return, you may receive a Curse Block or a useless float.
- Players must pay a fee to Thwomp to travel between islands. The fee is based on the price set by the last player – so, if a player pays 1 Coin to pass, the next must pay at least 2. However, they can pay as much as they want – setting the next fee for the next player who tries to pass.
- Passing the Koopa space on the left island rewards the player with 10 Coins
- If you pass Boo, you can ask it to steal coins from another player for free, or a Star for 50 Coins. Boo will give you the bounty.
- Warp blocks and Triple Dice are especially useful items to quickly travel between the islands to chase the star.
- The difficulty of this level can vary greatly based on how rude your opponents are when paying Thwomp.
“A space station designed with paths radiating out from the center. Keep an eye on the timer and the Bowser-controlled cannon!”
- The Star may appear on any space marked with the small yellow dot on the map above.
- Bowser’s Beam causes you to lose all of your coins. It hits everyone on the straight diagonal path that runs from the bottom left to the top right of the board.
- Every time someone passes by the counter in the center, it counts down by one. When it reaches 0, that’s when Bowser fires.
- Land on an Event Space and a runaway spaceship will chase you and any other players in the way back to an exit. The arrows pointing at the board path represent where the ships enter. The ship travels counterclockwise and exits at the point where the arrows are pointing away from the board.
- The Snifit Patrol are the Shy Guys in masks in the top left and bottom right of the map. Pay them 5 Coins to watch for speedsters. Then, when someone lands on an Event Space, they’ll be chased twice as long – to the second set of arrows counterclockwise from the Event Space.
Peach’s Birthday Cake
“A double-layered cake topped with succulent strawberries. Be careful though-you might find Bowser hanging out by the pudding!”
- The Star remains in the same spot at all times on this map.
- Because of this, Triple Dice are the most valuable item here, as you’ll need to circle the board quickly.
- However, a Cursed Dice use on yourself could be helpful in the event you’re close to the Star but lack sufficient funds.
- A Custom Dice Block proves useful when passing a long stretch of Even Spaces that have been claimed by other players to guarantee you don’t land on their space.
- Land on an Event Space on the outer circle to plant a “strawberry” – in reality, a Piranha Plant.
- Small Strawberries cost 5 Coins to plant and will steal coins from any opponent who lands on that space afterward. There’s a chance they won’t disappear after stealing coins. shortcut
- Large Strawberries cost 30 Coins to plant. They will steal a Star from the next opponent who lands on that space.
- If you land on a space you planted a strawberry, you will get coins (and it won’t disappear!). You will also have the opportunity to upgrade a Small Strawberry to a Large Strawberry.
- Land on the Event Space in the inner circle to take a short cut (marked by the red arrow).
- When you pass the Goomba, it will make you choose one of four seeds. One of them will force you to take the route towards Bowser on the pudding. This is totally random.
- If you pass Bowser, he will take up to 20 Coins from you (but he might take pity on you if you’re in last place and give you some instead.) This is a much shorter path to the Star, and you’ll have the chance to land on Lucky Spaces, a Vs. Space, or the only Chance Time space on the map.
“A forest that causes anyone who enters to become lost. Signs point you every which way, and you may encounter a dubious tree within.”
- The Star here can appear at any of the spots marked by a yellow dot on the map above.
- There are three signposts with arrows on this board that dictate the direction you will go in when your reach that fork in the road. This changes each turn.
- Note: When looking at the Star space on the map, it will tell you how many spaces away you are from it – however, this does not consider the direction the arrows are pointing! It will always tell you the shortest amount of spaces the Star is away, as if the arrow is pointing the correct way.
- Landing on an Event Space in front of one of these signposts will also change its direction. It will still change direction again at the start of the next turn.
- Monty Mole, at the top of the board, will give you a chance to change the direction of the signposts in exchange for coins every time you pass him. The cost seems to be random.
- Landing on an event space in front of the nice green tree on the bottom path will let you choose a reward: A Coin Fruit or a Dice Fruit – allowing you to earn extra coins, or hit another block and move again this turn.
- Landing on an event space in front of the mean purple tree on the top path is similar, but, bad. You will either lose coins or hit a dice block and move back – but, this could benefit you, as it could send you back before the fork in the road, and you will also activate the space you land on.
- Because of how difficult it is to go down the correct path, players tend to rely on Chomp Calls (which change the location of the Star) and Golden Pipes – which automatically warp you to a Star space. Chomp Calls cost 6 Coins and appear in the Shop by Turn 10. Golden Pipes cost 25 coins and appear much later in the game. Make sure you have enough coins to purchase a Star before using it, and look out for other players with Plunder Chests who may want to steal it!
“A land where day changes to night and back before you know it. Things get spooky after dark when the ghosts come out to play!”
- The Star here can appear at any of the spaces marked by the yellow dot on the map above.
- The day and night cycle largely effects how this map works – see the icon on the right side when you look at the map to see whether it’s day or night if you need to make sure. Every two turns, the cycle will change – so on the start of the third turn, it will change.
- Land on an Event Space to cause the cycle to switch immediately.
- During the day, pass by Mystery Mansion at the top of the board to pay coins to switch it to night.
- At night, pass by the odd-looking Boo in the center of the board and pay coins to dance with them to switch the cycle to day.
- King Boo in the top right, blocked by a gate that requires a Skeleton Key, is only available at night. It will steal coins from all opponents for 15 coins, or steal Stars from all opponents for 150 coins.
- Other Boos in the center-left of the board operate the same as normal Boos and only operate at night as well.
- However, there is one daytime-only Boo, in the bottom left of the board. You must use a Skeleton Key to get to it.
- There are three Whomp that block paths (marked by the gray lines cutting the paths on the map above) They can only be moved during the day, and it costs coins to move them. They will remain blocking the path at night.
- Mr. I’s Warp, marked by the eye icon on the map, is available both day and night. It’s only 3 Coins at night, but 6 coins during the day. It will leave you at the space to the right of the other eye icon on the board (on the top left).
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